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Performance & Stability: We have updated the game to Unity 6. While you might not see big changes immediately, this move improves stability and performance on mobile devices while allowing us to build more advanced features in the future.
Game Balance Updates:
New players will now receive additional starting resources (Shards & Essence) to assist with early Hero Upgrades.
Experience (XP) gained from enemies Level 50 and above has been increased. This bonus scales per level, reaching up to +90% in the current endgame.
Titans: The first 4 levels of Titans have been rebalanced to ensure a smoother progression experience.
Dungeons:
All Dungeon Bosses have been adjusted to deal slightly less damage.
Early Dungeons, up to the end of Gnarogrim, now feature more Healing Fountains.
The “Ruins of Gnark” Dungeon loot table now includes Armor and Helmets.
Dungeon XP is now consistent across all difficulty levels, allowing players to unlock Proficiency Levels faster on Easy and Medium.
Stages:
Adjusted the difficulty of several Adventure Stages that were harder than intended.
Certain Bonus Stages (B1) provided identical rewards on Medium and Hard; rewards for Hard difficulty have been increased.
Quests: Rebalanced multiple steps in the Main Questline to make them more accessible to complete.
Shops: The Trader (Dungeon & Magic Toilet) and War Master (Arena & Guild) shops have updated their offers (Please note: This update will trigger a Shop Reset).
Skill Tomes: Skill Tomes have been removed from the game and replaced with usable rewards. They will be reintroduced once their functionality is fully implemented. Players who already own Skill Tomes will keep them in their inventory.
Arena: Arena Rank Rewards have been slightly adjusted due to the removal of Skill Tomes; please note that further adjustments to these rewards are planned for a later date.
Login Rewards: Daily Login and Starter Login rewards have been updated.
Guild Hunt: Guild Hunt Ticket regeneration over time has been removed. Players will now receive their full weekly allowance of 18 tickets at the start of each week.
Fixed Bugs
Combat: Fixed a bug where talents triggered by a unit’s death ("On Death") failed to apply healing or status effects correctly (specifically resolving an issue where defeated units were unable to apply effects).
Guilds:
Added safeguards to prevent crashes when a guild possesses an invalid or unknown sigil asset.
Leaving a guild as the owner and last remaining member no longer causes an error.