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Status Effects: Resolved an issue where the "Blind" status effect was not functioning as intended. A unit afflicted with Blind now has an increased chance to miss when attacking other units. Additionally, the accuracy of units attacking a blinded target is no longer affected.
Heroes:
The HP modifier for the Dracula boss has been reduced by approximately 15%.
Fixed a timing issue with the animation of Krampus' Ultimate Skill.
Fixed Anubis' passive cooldown that is now increased to 8 turns- and only revived allies will receive Invincibility.
Tavern: Resolved an issue where a hero's experience bar progress was not displayed correctly in the tavern.
Titans:
Adjusted the positions of the following animations in Titan battles:
Hell Rider (Headless Horseman)
Bloodbats (Dracula)
Mystic Fire (Loki)
Graphics: Resolved graphical artifacts that appeared during the second narrative stage in Nevermoor.
UI:
Fixed multiple button scaling inconsistencies.
Fixed a bug where the key icon on certain buttons would progressively enlarge under specific circumstances.
Corrected scaling issues with the "Reset" and "Ascend" tabs in the chapel.
Chests: Resolved an issue where a Regular Stage Chest occasionally displayed animations intended for an Ad Chest.