There are buffs (positive) and debuffs (negative status effects). Here is a list of the different status effects, along with detailed descriptions of their purposes. 

Green status effects cannot be removed or prevented by other effects.

Positive Status Effects (Buffs)

ATK UPIncreases Attack by 25 % 
DEF UPIncreases Defense by 45 % 
CRIT Chance UPIncreases Crit Chance by 20 % 
CRIT Damage UPIncreases Crit Damage by 50 %. 
ACC UPIncreases ACC by 30 %. 
RES UPIncreases RES by 35 %. 
AGI UPIncerases AGI by 30 %. 
CRIT ResistReduces Chance to be critically Hit by 25 %. 
InvulnerableCannot be damaged 
ImmunityCannot be Debuffed 
RecoveryRecover 15 % HP each turn 
PreservationKeeps atleast 1 HP when damaged 
ShroudedCannot be selcted as Primary Target. Will be hit by AOE. 
Guard25% of the received Damage is shared with the Caster of Guard 
ShieldReduces Damage based on Sheild Strength.

Cannot be preventend.

AbsorbHeals 15 % of the Damage dealt. 
BlessedIncreases amount of recieved healing by 20 %. 

Negative Status Effects (Debuffs)

IconIdentifierEffect 
ATK DownDecreases attacks by 25%. 
DEF DownDecreases defense by 45%. 
AGI DownDecreases agility by 30%. 
CritC DownDecreases critical chance by 20%. 
ACC DownDecreases accuracy by 40%. 
Res DownDecreases resistance by 15%. 
Blind30% chance to MISS (reduced damage). 
MarkedIncreases received damage by 25%. 
SickCannot be healed. 
CursedCannot be buffed. 
StunnedCannot take action at the next turn. 
SleepAction points loads 50% slower. This results in the hero's turn coming up less often. 
FreezeCooldowns of skills are not reduced. 
PetrifiedThe next hit received is a guaranteed critical one. Effect is removed after it hit. 
BurnRecevies 3% of the targets maximum HP damage when attacked. 
PoisonReceives 10% of the targets maximum HP as damage at the start of the turn. 
BleedingReceive 10% of the caster's attack as damage at the start of turn. 
MuteCan only use the basic attack (first skill). 
BoundDeactivates passives. 
TauntCan only attack the caster with the basic attack (first skill). 
ConfusedIgnores the primary target. 
Cursed FlameReceived healing is converted to 50% damage instead. 

Special Status Effects from Heroes (Debuffs/Buffs)

IconIdentifierEffect 
HellFire

Prellbog's unique skillset. Enables Hellfire Mode for 2 turns.

Stacks.

Cannot be removed.

Cannot be prevented.

Hellfire ModePrellbog's unique skillset and increases +20% attack and +40% agility.

Cannot be removed.

Cannot be prevented.

Frozen Heart

Each stack of Frozen Heart increases the Undead Dragon's HP by 15% (on top of the regular 50% max HP) when reviving. Limit: 5 stacks.

Stacks.

Cannot be removed.

Cannot be prevented.

Heating Up

Construct's unique skillset. All enemies damage 60% ATK + 20% for each stack of Heating Up. Inflicts Burn if there are more than 3 stacks of Heating Up.

Stacks.

Cannot be removed.

Cannot be prevented.

Mjöllnir

Thor's unique skillset. Single target damage 120% ATK. Inflicts Mjöllnir. When Thor has it’s turn again, Mjöllnir returns and inflicts 80% damage on targets with Mjöllnir.

Stacks.

Cannot be removed.

Cannot be prevented.

Seal Anubis' Seal

Anubis' unique skillset. When an enemy with Anubis' Seal dies the entire enemy team receives 50% damage of Anubis' ATK.

Stacks.

Cannot be removed.

Cannot be prevented.

Soulmate

Aphrodite' unique skillset. All damage Aphrodite deals heals her Soulmate by 5% of the damage dealt.

Cannot be prevented.

Sphinx Curse

Used by Sphinx to mark targets for a dangerous attack. Limit: 1 stack.

Stacks.

Cannot be removed.

Cannot be prevented.

Styx

Reduces the target's max HP by 8%. Only removed if Hades dies. Limit: 3 stacks.

Stacks.

Cannot be removed.

Cannot be prevented.

Burrow

Increases certain skill effects of the Ice Worm. Limit: 1 stack.

Stacks.

Cannot be removed.

Cannot be prevented.

Defense Drone

Defense Drone increase Murder Machine's defense by 3% per drone. Limit: 10 stacks.

Stacks.

Cannot be removed.

Cannot be prevented.

 

Divine Shield

Increases damage resistance per stack.

Stacks.

Cannot be removed.

Cannot be prevented.

Ferryman

Increases the attack power of Hades' passive secondary skill "Cerberus".

Stacks.

Cannot be removed.

Cannot be prevented.

Feral Spirit

Increases damage and AGI for 5% per Stack. Limit: 6 stacks.

Stacks.

Cannot be removed.

Cannot be prevented.

Wildfire

Increases damage and critical damage by 5% per stack. Limit: 20 stacks.

 

Fury

Increases Bastet's critical chance by 5 per stack (limit: 5 stacks). If Bastet has at least one stack of Fury, she counterattacks with her primary skill when suffering damage, and one stack of Fury is removed.

Stacks.

Cannot be removed.

Cannot be prevented.

Hivemind

Increases AGI by 5 per stack. Limit: 6 stacks.

Stacks.

Cannot be removed.

Cannot be prevented.

Hot Saw

Adds a 80% Chance to inflict Burn when attacking with the primary skill.

Cannot be prevented.

Loa

Increases the RES by 10 per stack. Limit: 5 stacks.

Stacks.

Cannot be removed.

Cannot be prevented.

The Moon

Inflicts Blind for 1 turn when attacking. Grants a Shield for 60% of its Max HP to the ally with the lowest HP.

Cannot be removed.

Cannot be prevented.

The Star

Inflicts Mute for 1 turn when attacking. Boosts a random ally's AP by 100% when discarded.

Cannot be removed.

Cannot be prevented.

The Sun

Inflicts Marked for 1 turn when attacking. Heals the weakest ally for 50% of its max HP when discarded.

Cannot be removed.

Cannot be prevented.

Wind Up

Increases damage by 5% and Crit Damage by 5%. Limit: 6 stacks.

Stacks.

Cannot be removed.

Cannot be prevented.

War Forge

Increases ATK by 10% and DEF by 30%. Stacks with ATK UP and DEF UP.

Cannot be prevented.

Drumbeat

A special Ability from the War Bard. Increases AGI by 4 per stacks. Limit: 4 stacks.

 

Foresight

A special Ability from Odin. Increases damage resistance by 15 per stacks. Limit: 4 stacks.

 

AP Resistance

Makes the unit fully resistant to all AP reduction.

 

Arachnid

Aids the Spider Centaur in their Abilities.

Stacks.

Cannot be removed.

Cannot be prevented.

Bloodrage

Enhances personal Skills.

Cannot be removed.

Cannot be prevented.

Bunny

Increases AGI by 8%, affects skills.

 

Pain Fueled

Used to enhance own skills.

Stacks.

Cannot be removed.

Cannot be prevented.

Blood Transfusion

Increases maximum HP by 5% per stack.

Stacks.

Cannot be removed.

Cannot be prevented.

Soul Harvest

Increases CritC 5% per Stack and AGI by 3% per stack.

Stacks.

Cannot be removed.

Cannot be prevented.

Buzz Meter

Increases ATK by 4% per stack (max 4).

Stacks.

Cannot be removed.

Cannot be prevented.

Biomass

Increases own HP by 4% per stack (max 5).

Stacks.

Cannot be removed.

Cannot be prevented.

Ignited Ego

Used to enhance own skills. Increases own HP by 25% (Cornelius Prime effect).

Cannot be removed.

Cannot be prevented.

Life After Death

Only has an effect when a unit dies while having this status effect. If a unit dies while having this status effect:

  • Survives, with 5% Max HP, Gains a Shield for 30% Max HP.
  • Dies when his shield value goes to 0 or after next active turn. Death cannot be prevented by any other status effects.

Cannot be removed.

Cannot be prevented.

SludgeIf burn is present, dispels Sludge and causes 60% ATK damage (Gnarler effect). 
DetonatorDetonates when Buster uses his Secondary skill dealing 25% true damage per stack on each enemy (max. 4 stacks per target).

Stacks.

Cannot be removed.

Cannot be prevented.

CourageUpon killing an enemy while the Courage buff is active, the character gains 1 extra turn (Shakes effect).

Cannot be removed.

Cannot be prevented.

SmokeIncreases Lifesteal by 10% per stack (max 3) (Pele effect).

Stacks.

Cannot be removed.

Cannot be prevented.

Mana ShieldHero gains 30% damage resistance (Fidget effect).

Cannot be removed.

Cannot be prevented.

EchoDetonates for 80% ATK once the duration runs out (Sentinel and Unique weapon: Singularity). 
Ionize

All hits are critical this turn.

 

FractureDeals extra damage during Ultimate Skill. 4% Chance per stack to hit critically. Limit: 4 Stacks. 
IrradiateReflects 20% of damage received damage as true damage (ignores Shields). 
Rift StepIncreases Crit Chance by 20%. 
BlacklistBlacklisted Heroes suffer from certain debuff effects if the Bonnie Bullet attacks with her Primary or Ultimate skill.

Cannot be removed.

Cannot be prevented.

 Rooted Cannot gain extra AP from effects and cannot gain extra turns. 
 AshIf Phoenix dies, his secondary skill deals extra damage for each stack. Limit 9 stacks.

Stacks.

Cannot be removed.

Phoenix FeatherIncreases HP by 5% per stack (max 9)

Stacks.

Cannot be removed.

Cannot be prevented.

LuckIncreases Crit Chance by 10% per stack (max 3)

Stacks.

Cannot be removed.

Cannot be prevented.

Soul CoreHero gains 50% damage resistance.

Stacks.

Cannot be removed.

Cannot be prevented.

TemperedIncreases AoE Damage Reduction by 30%.