In regular rooms, one can expect different interactions but not as exclusive as in golden rooms.

Most regular rooms can be exited. However, you will not receive any rewards, e.g. from treasure chests, but also no negative effects such as damage or curses.

Empty Room

Empty Room

The empty room can either be seen as a blessing as you can simply pass through without any consequences or as a curse as you also do not get any loot from passing it. Decide yourself.

Enemy Room

Enemy Room

This kind of room can be behind different kinds of doors, among others: locked doors, monster doors and mysterious doors.

Interaction Rooms

Interaction rooms contain different kinds of interactive items which may provide some kind of loot.

Room With Wooden Box

Interactive Room - Wooden Box

Contains a wooden box which may contain either a blessing, gold, an inferior item, or be empty.

Influential Gem of Fate
  • Boulder of Greed: Increased chance of receiving a blessing from chests, boxes, and corpses.

Room With Warrior or Mage Skeleton

Interactive Room - Skeleton

Contains skeletons which can rise again if you search them. Then, you must decide whether to fight them or flee.

If a skeleton does not rise, it crumbles to dust when searched, and you may receive either gold, a regular item, or, with bad luck, nothing.

Influential Gems of Fate
  • Boulder of Greed: Increased chance of receiving a blessing from chests, boxes, and corpses.
  • Treasure of the Hero: Reduces damage caused by monsters and the chance of finding items.

Room with Barrel

Interactive Room - Barrel

Contains a barrel. If you take a sip from the barrel, you will receive either a blessing or a curse.

Influential Gems of Fate
  • Emerald of the Explorer: Increased chance of receiving stronger curses.
  • Boulder of the Gambler: Increased chance of receiving a blessing from barrels.
  • Hope of the Thirsty One: Increased chance of receiving better blessings from barrels.
  • Cursed Moonstone: Extends the duration of curses.
  • Diamond of the Time Traveler: Extends the duration of blessings, but barrels always contain curses.

Room With Treasure Chests

Interactive Room - Treasure Chest

Contains one of three different treasure chests: bronze, silver and epic. They contain either a blessing, gold, an item, or nothing.

Influential Gems of Fate
  • Boulder of Greed: Increased chance of receiving a blessing from chests, boxes, and corpses.
  • Greasy Healing Stone: No epic chests appear.
  • Treasure of the Hero: Reduces the chance of finding items.

Room With Voracious Chewing Chest

Interactive Room - Voracious Chewing Chest

Contains the voracious chewing chest which looks deceptively similar to silver treasure chests. It can be identified by the upward-facing triangles on the chest's hardware.

Opening such a chest turns it into a monster, which you can either fight or flee from. The reward for defeating the ravenous slurp chest is similar to that of a silver treasure chest.

Influential Gems of Fate
  • Boulder of Greed: Increased chance of receiving a blessing from chests, boxes, and corpses.
  • Treasure of the Hero: Reduces damage caused by monsters and the chance of finding items.

Room With Cursed Chest

Interactive Room - Cursed Chest

Located behind cursed doors and contains a cursed chest.

You receive a curse when you open the chest. Cursed chests also contain either wood, stone, or souls.

Influential Gem of Fate
  • Kidney Stone of Determination: Cursed chests can also appear behind locked doors.

Room With Sacrificial Chest

Interactive Room - Sacrificial Chest

Located behind sacrificial doors and contains a sacrificial chest. You lose a portion of your life energy when you open it.

Sacrificial chests contain either wood, stone, souls, metal, arcane splinters, or hourglasses.

Influential Gem of Fate
  • Old Sacrificial Stone: Reduces damage from sacrificial chests, and sacrificial chests can also be found behind locked doors.

Room With Sated Chest

Interaction Room - Sated Chest

Located behind the hungry door and contains a sated chest which itself contains either wood, stone, souls, metal, arcane splinters, or hourglasses.

The sated chest never contains the resource used to feed the hungry door.

Key Master's Room

Key Master's Room

Behind the key master door.

The key master deals in blessings. To acquire a blessing, you need to hand over one or more of your keys to the key master as compensation.

In the very first run of each Legendary Dungeon, you can luckily receive blessings for free on the first level of the Legendary Dungeon.

Boss Room

Boss Room

Behind boss doors. It is not possible to flee from bosses, they need to be defeated. There are four bosses to be defeated in the Legendary Dungeon, in room 25, 50 and 75 you will face a regular boss and in room 100 the final boss.

Defeating a regular boss guarantees you an epic item. From the final boss in room 100 you will get a legendary item.

Legendary Dungeon Reward Room

Legendary Dungeon Reward Room

If you manage to defeat the final boss in a Legendary Dungeon you will find yourself in this room. A legendary chest awaits to be opened by you. The reward: a legendary item!

Trial Gate Room

Trial Gate

If you enter one of the trial gates you will enter this kind of room and a monster will await you. Defeat it and get valuable rewards from the prize chest which you can obtain either by using the emergency exit or completing the trial gate.

Emergency Exit Room

Emergency Exit

Located behind the emergency exit from the trial gate.

The later you choose the emergency exit, the better the rewards contained in this chest. In addition to gold and other resources (e.g., metal, arcane splinters, etc.), the prize chest may contain items, and in rare cases even legendary items.