In the Legendary Dungeon, you will be confronted with various doors. Depending on your own preference or chosen strategy, you must decide on one of the doors to pass through. Behind each type of door, certain events await.
Here is a list of all the doors you can encounter in the Legendary Dungeon and what awaits behind them:
Locked Door
To enter a room behind a locked door, a key is required. Keys can, for example, be obtained as loot from defeated monsters.
If you do not possess a key, the door remains locked unless you have the "Lock Pick" blessing, which allows opening locked doors without a key.
Influencing Gems of Fate
- Pendant of the Key Master: Chance to receive a key when fleeing. For this, a door is always locked.
- Old Sacrificial Stone: Sacrificial chests can appear behind locked doors, with reduced damage from sacrificial chests.
- Kidney Stone of Determination: Cursed chests can also await behind locked doors.
Double-Locked Door
To open a double-locked door, two keys are required.
If you do not have keys or only one key, the door remains locked unless you have the "Lock Pick" blessing, which allows opening key doors without a key.
Influencing Gem of Fate
- Lodestone: Chance for double-locked doors and increased chance to receive keys from fights.
Unlocked Door
Unlocked doors can be opened without a key. What lies behind them is uncertain.
Influencing Gem of Fate
- Spying Gem: Chance for unlocked doors and fewer keys received after fights.
Monster Door
Behind monster doors, there is always a monster. Traps can be placed in front of monster doors.
Mysterious Door
Behind a mysterious door, there could be an empty room, an enemy room, or an interaction room.
Traps can also be placed in front of such doors.
Influencing Gems of Fate
- Boulder of Greed: More mysterious doors appear.
- Emerald of the Explorer: Fewer mysterious doors appear.
Golden Door
Golden rooms can appear behind golden doors.
Traps can be installed in front of golden doors.
A detailed description of the golden rooms can be found in the corresponding help article.
Traps
Traps can occur at mysterious doors, golden doors, and monster doors.
Passing through a door with a trap reduces life energy.
Traps are clearly identifiable. Here are some examples:
Influencing Gems of Fate
With certain gems of fate, the effects of traps can be influenced.
- Boulder of the Gambler: Ensures that traps do not deduct life energy but instead issue curses.
- Pearl of the Masochist: Traps cause less damage. In return, one of the doors is always a trap.
Cursed Traps
Cursed traps are special trap doors that always issue a curse instead of causing damage.
Cursed traps are recognizable by prominent purple elements:
Sacrificial Door
Passing through a sacrificial door, you will lose a part of your life energy.
Behind this door, there is always a sacrificial chest. To open a sacrificial chest, you need to sacrifice a part of your life energy. In return, certain resources (wood, stone, souls, metal, arcane splinters, or hourglasses of impatience) are received.
Influencing Gems of Fate
- Blood Drop of Sacrifice: Reduces damage from sacrificial doors, more of them appear.
- Erratic Boulder of the Hick: Fewer sacrificial doors appear.
Cursed Door
Opening a cursed door results in receiving a curse.
Normally, a cursed chest is found behind a cursed door. Opening a cursed chest incurs a curse. The chest's contents can include wood, stone, or souls.
Influencing Gems of Fate
- Hope of the Thirsty One: More cursed doors appear.
- Sapphire of the Misadventurer: Fewer cursed doors appear.
Bricked-Up Door
Bricked-up doors block the way. Here, passage is denied, and one is forced to go through the other door.
Epic Door
Behind an epic door, there is an epic chest. To open an epic door, a key is required.
An epic chest always contains an epic item.
Influencing Gems of Fate
- Pebble of Deceit: Monsters may hide behind doors, but monsters cause less damage.
- Greasy Healing Stone: No epic doors appear.
- Crown Jewel of the Devil: Chance for epic doors.
Key Master Door
Behind the key master door, which can be entered without a key, the key master is found.
The key master deals in blessings. To acquire a blessing, you need to hand over one or more of your keys to the key master as compensation.
In the very first run of each Legendary Dungeon, you can luckily receive blessings for free on the first level of the Legendary Dungeon.
Destiny Door
To open this door, you need to spin the wheel of fortune. No key is required.
A random reward is received (blessing, gold, lucky coins, hourglasses, or mushrooms). If unlucky, a curse is imposed.
Behind a destiny door, there can be an empty room, a monster room, or an interaction room. In an interaction room, there is a wooden box, a chest, a corpse, or a barrel.
Hungry Door
A hungry door must be fed a certain resource to open. The resource the door craves is displayed to you. No key is required.
If you do not have enough of the demanded resource, the amount is displayed in red and the door remains locked.
When you open the hungry door, you enter a room where a sated chest can be found. In the chest, you find resources (wood, stone, souls, metal, arcane splinters, or hourglasses of impatience), but not the resource previously fed.
Door of Blessing
When you open the door of blessing, you receive a blessing. No key is required.
Behind the door, an enemy awaits you.
Trial Gate
The trial gate can only appear once per completed Legendary Dungeon and never on the first level.
No key is required.
Behind a trial gate, there is always a monster room with an enemy of varying strength.
If you open this door and survive the encounter with the monster, for the next maximum five doors, you have the choice between another trial gate or the emergency exit. The progress is displayed to you on the trial gate.
If you choose the emergency exit, you leave the combat arena mode and receive a reward chest. The contents get better the more combat arena rooms you have successfully completed.
If you die while in the combat arena and are revived, you return to the normal mode of the Legendary Dungeon.
Emergency Exit
The emergency exit can only appear if you have previously gone through a trial door. No key is required.
Behind this door, there is always a prize chest. The later you choose the emergency exit, the better the rewards contained in this chest. In addition to gold and other resources (e.g., metal, arcane splinters, etc.), the prize chest may contain items, and in rare cases even legendary items.
Boss Door
Behind this door, a boss enemy awaits to be defeated. The other door is always bricked up. So, you have no choice; the boss must be conquered.
The boss door always appears on the following levels of a Legendary Dungeon:
- Level 25
- Level 50
- Level 75
- Level 100 (Final Boss)