Warrior

Krieger

Main attribute: strength

Traits:

  • Wears a shield that can block attacks with a chance up to 25% (does not work against magic attacks)
  • Max. armor: 50%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x5

Scout

Kundschafter

Main attribute: dexterity

Traits:

  • 50% chance to evade an attack (does not work against magic attacks)
  • Max. armor: 25%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x4

Mage

Main attribute: intelligence

Traits:

  • Attacks can't be blocked or dodged
  • Max. armor: 10%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x2

Assassin

Assassine

Main attribute:  dexterity

Traits:

  • Has two weapons and attacks twice every round
  • Max. armor: 25%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x4

Battle Mage

Main attribute: strength

Traits:

  • Weapon class: Warrior
  • Armor class: Mage
  • Has an Arcane Gauntlet which unleashes an Arcane Comet at the start of a fight. The damage of the Arcane Comet depends on the Battle Mage’s hit points and the enemy’s class and the resulting damage is never higher than 33% of the enemy’s hit points.
  • Class bonus: Arcane Energy Flows strengthen all attributes by 11.11 %.
  • Arcane comet does not deal damage against mages.
  • Max. damage reduction: 50%
  • Armor factor: 500%
  • Max. critical hit chance: 50%
  • Hit points factor: 5

Berserker

Berserker

Main attribute:  strength

Traits:

  • Has frenzy attack that grants a 50% chance to attack again (max 15 consecutive attacks)
  • Because of frenzy armor is reduced by 50%
  • Max. armor: 25%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x4

Demon Hunter

Dämonenjäger

Main attribute:  dexterity

Traits:

  • Weapon class: Scout
  • Armor class: Warrior
  • 44% chance to be revived with 90% hit points after dying if he has been defeated by a non-mage. Every additional death reduces the chance to be revived again by 11% and the amount of hit points by 10%.
  • Armor factor: 100 %
  • Damage factor: 100 %
  • Max. damage reduction: 50%
  • Max. critical hit chance: 50%
  • Hit points factor: 4

Druid

Druide

Main attribute: intelligence

Traits:

  • Weapon class: Mage
  • Armor class: Scout
  • Hit point factor: 5
  • Damage factor: 33.33%
  • Max. damage reduction: 25%
  • Max. critical hit chance: 50%
  • Armor factor: 100%
  • Chance to evade: 35%
  • Cannot dodge and perform swoop attack against mages but deals 33% more damage against mages
  • Swoop attack in eagle form (base chance 15%) will be performed in addition to the regular attack
  • When evading an attack, the druid turns into bear form and gets into a rage for one round
  • Deals 15% more damage against demon hunters
Eagle Form
Eagle form
  • 15% chance to perform a swoop attack. Chance increases by 5% per swoop attack; max. chance: 50%
  • Performs swoop attack with a damage bonus of 80%
Bear Form
Bear form
  • When in bear form the druid cannot perform or evade a swoop attack
  • Bonus on critical hit chance: 10% (max. 75%)
  • Critical damage bonus: 400%

Bard

Barde

Main attribute: intelligence

Traits:

  • Weapon class: Mage
  • Armor class: Scout
  • Plays the Melody of Vigor every four rounds. The melody has a positive effect with three quality levels.
  • Meldoy has no effect against mages
  • Armor factor: 200%
  • Hit points factor: 2
  • Max. damage reduction: 50%
  • Damage factor: 112.5%
  • Max. critical hit chance: 50%
Harfe
Harp:
  • Increases weapon damage.
  • The melody can last from one to four rounds; the constitution can have an effect on the length of the melody.
Quality LevelChanceLengthBonus Weapon Damage
125%2+20%
250%2+40%
325%3+60%

Necromancer

 

Main attribute: intelligence

Traits:

  • 50 % chance to summon one of three undead minions instead of attacking
  • Damage factor: 55.56 % (10 % damage bonus against demon hunter)
  • Max. damage reduction: 20 %
  • Hit points factor: 4
  • Armor factor: 200 %

Minions:

Skeleton

  • Summoned for 3 rounds
  • 50 % chance to revive, can revive twice at max
  • Damage factor: +25 %

Hound

  • Summoned for 2 rounds
  • Damage factor: +100 %
  • Critical hit chance: +10 %
  • Max. critical hit chance: 60 %
  • Critical damage bonus: +50 %

Golem

  • Summoned for 4 rounds
  • 25 % chance to block attacks

Calculation of Attribute Values

General remarks:

  • Strength: damage or defense
  • Constitution: hit points
  • Dexterity: damage or defense
  • Luck: critical hit
  • Intelligence: damage or defense
  • max. armor: damage reduction

Calculations per Class

Warrior
StrengthWeapon damage * (1 + Strength * 10)
ConstitutionConstitution * 5 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor50 %

 

Scout
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
DexterityWeapon damage * (1 + Dexterity / 10)
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor25 %

 

Mage
StrengthStrength / 2
ConstitutionConstitution * 2 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * (1 + Intelligence / 10)
Max. Armor10 %

 

Assassin
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
Dexterity(damage L + R) * 0,625 * (1 + Dexterity / 10)
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor25 %

 

Battle Mage
StrengthWeapon damage * (1 + Strength * 10)
ConstitutionConstitution * 5 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor10 %

 

Berserker
StrengthWeapon damage * (1 + Strength * 10)
ConstitutionConstitution * 4 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor25 %

 

Demon Hunter
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
DexterityWeapon damage * (1 + Dexterity / 10)
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor50 %

 

Druid
StrengthStrength / 2
ConstitutionConstitution * 5 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * (1 + Intelligence / 10)
Max. Armor10 %

 

Bard
StrengthStrength / 2
ConstitutionConstitution * 2 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * (1 + Intelligence / 10)
Max. Armor25 %

 

Necromancer
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * 0.56 (1 + Intelligence / 10)
Max. ArmorArmor * 2 / enemy level