Warrior

Krieger

Main attribute: strength

Traits:

  • Wears a shield that can block attacks with a chance up to 25% (does not work against magic attacks)
  • Max. armor: 50%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x5

Scout

Kundschafter

Main attribute: dexterity

Traits:

  • 50% chance to evade an attack (does not work against magic attacks)
  • Max. armor: 25%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x4

Mage

Magier

Main attribute: intelligence

Traits:

  • Attacks can't be blocked or dodged
  • Max. armor: 10%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x2

Assassin

Assassine

Main attribute:  dexterity

Traits:

  • Has two weapons and attacks twice every round
  • Max. armor: 25%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x4

Battle Mage

Main attribute: strength

Traits:

  • Has an Arcane Gauntlet which unleashes an Arcane Comet at the start of a fight. The damage of the Arcane Comet depends on the Battle Mage’s hit points and the enemy’s class and the resulting damage is never higher than 33% of the enemy’s hit points.
  • Class bonus: Arcane Energy Flows strengthen all attributes by 11.11 %.
  • Max. armor: 50%
  • Armor factor: 500%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x5

Berserker

Berserker

Main attribute:  strength

Traits:

  • Has frenzy attack that grants a 50% chance to attack again (max 15 consecutive attacks)
  • Because of frenzy armor is reduced by 50%
  • Max. armor: 25%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x4

Demon Hunter

Dämonenjäger

Main attribute:  dexterity

Traits:

  • 44% chance to be revived with 90% hit points after dying. Every additional death reduces the chance to be revived again by 2% and the amount of hit points by 10%.
    Does not work when dying of magic attack from a mage.
  • Max. armor: 50%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x4

Druid

Druide

Main attribute: intelligence

Traits:

  • Constitution multiplicator: x5
  • Max. damage reduction: 40%; against mages and bards: 100%
  • Max. armor: 200%
  • Chance to evade: 35%
  • Possibility to perform a swoop attack in eagle form
  • When evading an attack, the druid turns into bear form and gets into a rage for one round
Eagle Form
Eagle form
  • 25% chance to perform a swoop attack. Chance increases by 5% per swoop attack; max. chance: 50%
  • Performs swoop attack with a damage bonus of 77.5%
Bear Form
Bear form
  • When in bear form the druid cannot perform or evade a swoop attack
  • Critical hit chance: 10% (max. 75%)
  • Critical damage bonus: 360%

Bard

Barde

Main attribute: intelligence

Traits:

  • Plays the Melody of Vigor every four rounds. The melody has a positive effect with three quality levels.
  • Critical hits can be blocked and dodged.
  • Max. armor: 200%
  • Constitution multiplicator: x2
  • Max. damage reduction: 50%
  • Weapon damage: 112.5%
 
Harfe
Harp:
  • Increases weapon damage.
  • The melody can last from one to four rounds; the constitution can have an effect on the length of the melody.
  • Quality | Bonus weapon damage
  • 1 | 20%
  • 2 | 40%
  • 3 | 60%

Overview of the Class-Specific Basic Attributes and Traits/Special Skills

Warrior
Strength7
Dexterity3
Intelligence0
Constitution5
Luck0
Armor50%
Special skillFights with sword and shield, 25% block chance for physical damage
Scout
Strength1
Dexterity7
Intelligence1
Constitution4
Luck2
Armor25%
Special skill50% chance to dogde
Mage
Strength0
Dexterity0
Intelligence8
Constitution2
Luck5
Armor10%
Special skillAttacks cannot be blocked or dodged
Assassin
Strength1
Dexterity6
Intelligence1
Constitution4
Luck3
Armor25%
Special skillTwo weapons, 50% chance to dodge
Battle Mage
Strength5
Dexterity3
Intelligence2
Constitution5
Luck0
Armor50%
Special skillArcane Comet at start of fight, deals up to 33% damage
Berserker
Strength12
Dexterity0
Intelligence0
Constitution2
Luck0
Armor25%
Special skill50% chance of additional attack at start of fight (frenzy), frenzy has no effect against mages
Demon Hunter
Strength1
Dexterity10
Intelligence1
Constitution3
Luck9
Armor50%
Special skill44% chance to be revived with 90% hit points, does not work when killed with a mage's magic
Druid
Strength0
Dexterity0
Intelligence8
Constitution2
Luck5
Armor10%
Special skillHas two different animal forms with different skills
Bard
Strength0
Dexterity-2
Intelligence7
Constitution4
Luck6
Armor25%
Special skill Plays his instrument every 4 rounds of combat, the melody has various effects on the amount of weapon damage 

Calculation of Attribute Values

General remarks:

  • Strength: damage or defense
  • Constitution: hit points
  • Dexterity: damage or defense
  • Luck: critical hit
  • Intelligence: damage or defense
  • max. armor: damage reduction

Calculations per Class

Warrior
StrengthWeapon damage * (1 + Strength * 10)
ConstitutionConstitution * 5 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor50%

Scout
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
DexterityWeapon damage * (1 + Dexterity / 10)
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor25%
Mage
StrengthStrength / 2
ConstitutionConstitution * 2 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * (1 + Intelligence / 10)
Max. Armor10%
Assassin
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
Dexterity(damage L + R) * 0,625 * (1 + Dexterity / 10)
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor25%
Battle Mage
StrengthWeapon damage * (1 + Strength * 10)
ConstitutionConstitution * 5 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor10%
Berserker
StrengthWeapon damage * (1 + Strength * 10)
ConstitutionConstitution * 4 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor25%
Demon Hunter
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
DexterityWeapon damage * (1 + Dexterity / 10)
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor50%
Druid
StrengthStrength / 2
ConstitutionConstitution * 2 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * (1 + Intelligence / 10)
Max. Armor10%
Bard
StrengthStrength / 2
ConstitutionConstitution * 2 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * (1 + Intelligence / 10)
Max. Armor25%