Warrior
Main attribute: strength
Traits:
- Wears a shield that can block attacks with a chance up to 25% (does not work against magic attacks)
- Max. armor: 50%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x5
Scout
Main attribute: dexterity
Traits:
- 50% chance to evade an attack (does not work against magic attacks)
- Max. armor: 25%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x4
Mage
Main attribute: intelligence
Traits:
- Attacks can't be blocked or dodged
- Max. armor: 10%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x2
Assassin
Main attribute: dexterity
Traits:
- Has two weapons and attacks twice every round
- Max. armor: 25%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x4
Battle Mage
Main attribute: strength
Traits:
- Has an Arcane Gauntlet which unleashes an Arcane Comet at the start of a fight. The damage of the Arcane Comet depends on the Battle Mage’s hit points and the enemy’s class and the resulting damage is never higher than 33% of the enemy’s hit points.
- Class bonus: Arcane Energy Flows strengthen all attributes by 11.11 %.
- Max. armor: 50%
- Armor factor: 500%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x5
Berserker
Main attribute: strength
Traits:
- Has frenzy attack that grants a 50% chance to attack again (max 15 consecutive attacks)
- Because of frenzy armor is reduced by 50%
- Max. armor: 25%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x4
Demon Hunter
Main attribute: dexterity
Traits:
- 44% chance to be revived with 90% hit points after dying. Every additional death reduces the chance to be revived again by 2% and the amount of hit points by 10%.
Does not work when dying of magic attack from a mage. - Max. armor: 50%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x4
Druid
Main attribute: intelligence
Traits:
- Constitution multiplicator: x5
- Max. damage reduction: 40%; against mages and bards: 100%
- Max. armor: 200%
- Chance to evade: 35%
- Possibility to perform a swoop attack in eagle form
- When evading an attack, the druid turns into bear form and gets into a rage for one round
Eagle form
- 25% chance to perform a swoop attack. Chance increases by 5% per swoop attack; max. chance: 50%
- Performs swoop attack with a damage bonus of 77.5%
Bear form
- When in bear form the druid cannot perform or evade a swoop attack
- Critical hit chance: 10% (max. 75%)
- Critical damage bonus: 360%
Bard
Main attribute: intelligence
Traits:
- Plays the Melody of Vigor every four rounds. The melody has a positive effect with three quality levels.
- Critical hits can be blocked and dodged.
- Max. armor: 200%
- Constitution multiplicator: x2
- Max. damage reduction: 50%
- Weapon damage: 112.5%
Harp:
- Increases weapon damage.
- The melody can last from one to four rounds; the constitution can have an effect on the length of the melody.
- Quality | Bonus weapon damage
- 1 | 20%
- 2 | 40%
- 3 | 60%
Overview of the Class-Specific Basic Attributes and Traits/Special Skills
Warrior | |
Strength | 7 |
Dexterity | 3 |
Intelligence | 0 |
Constitution | 5 |
Luck | 0 |
Armor | 50% |
Special skill | Fights with sword and shield, 25% block chance for physical damage |
Scout | |
Strength | 1 |
Dexterity | 7 |
Intelligence | 1 |
Constitution | 4 |
Luck | 2 |
Armor | 25% |
Special skill | 50% chance to dogde |
Mage | |
Strength | 0 |
Dexterity | 0 |
Intelligence | 8 |
Constitution | 2 |
Luck | 5 |
Armor | 10% |
Special skill | Attacks cannot be blocked or dodged |
Assassin | |
Strength | 1 |
Dexterity | 6 |
Intelligence | 1 |
Constitution | 4 |
Luck | 3 |
Armor | 25% |
Special skill | Two weapons, 50% chance to dodge |
Battle Mage | |
Strength | 5 |
Dexterity | 3 |
Intelligence | 2 |
Constitution | 5 |
Luck | 0 |
Armor | 50% |
Special skill | Arcane Comet at start of fight, deals up to 33% damage |
Berserker | |
Strength | 12 |
Dexterity | 0 |
Intelligence | 0 |
Constitution | 2 |
Luck | 0 |
Armor | 25% |
Special skill | 50% chance of additional attack at start of fight (frenzy), frenzy has no effect against mages |
Demon Hunter | |
Strength | 1 |
Dexterity | 10 |
Intelligence | 1 |
Constitution | 3 |
Luck | 9 |
Armor | 50% |
Special skill | 44% chance to be revived with 90% hit points, does not work when killed with a mage's magic |
Druid | |
Strength | 0 |
Dexterity | 0 |
Intelligence | 8 |
Constitution | 2 |
Luck | 5 |
Armor | 10% |
Special skill | Has two different animal forms with different skills |
Bard | |
Strength | 0 |
Dexterity | -2 |
Intelligence | 7 |
Constitution | 4 |
Luck | 6 |
Armor | 25% |
Special skill | Plays his instrument every 4 rounds of combat, the melody has various effects on the amount of weapon damage |
Calculation of Attribute Values
General remarks:
- Strength: damage or defense
- Constitution: hit points
- Dexterity: damage or defense
- Luck: critical hit
- Intelligence: damage or defense
- max. armor: damage reduction
Calculations per Class
Warrior | |
Strength | Weapon damage * (1 + Strength * 10) |
Constitution | Constitution * 5 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 50% |
Scout | |
Strength | Strength / 2 |
Constitution | Constitution * 4 * (level +1) |
Dexterity | Weapon damage * (1 + Dexterity / 10) |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 25% |
Mage | |
Strength | Strength / 2 |
Constitution | Constitution * 2 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Weapon damage * (1 + Intelligence / 10) |
Max. Armor | 10% |
Assassin | |
Strength | Strength / 2 |
Constitution | Constitution * 4 * (level +1) |
Dexterity | (damage L + R) * 0,625 * (1 + Dexterity / 10) |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 25% |
Battle Mage | |
Strength | Weapon damage * (1 + Strength * 10) |
Constitution | Constitution * 5 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 10% |
Berserker | |
Strength | Weapon damage * (1 + Strength * 10) |
Constitution | Constitution * 4 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 25% |
Demon Hunter | |
Strength | Strength / 2 |
Constitution | Constitution * 4 * (level +1) |
Dexterity | Weapon damage * (1 + Dexterity / 10) |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 50% |
Druid | |
Strength | Strength / 2 |
Constitution | Constitution * 2 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Weapon damage * (1 + Intelligence / 10) |
Max. Armor | 10% |
Bard | |
Strength | Strength / 2 |
Constitution | Constitution * 2 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Weapon damage * (1 + Intelligence / 10) |
Max. Armor | 25% |