Warrior
Main attribute: strength
Traits:
- When a shield is equiped, attacks will be blocked with a 25% chance (does not work against magic attacks)
- Max. armor: 50%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x5
Scout
Main attribute: dexterity
Traits:
- 50% chance to evade an attack (does not work against magic attacks)
- Max. armor: 25%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x4
Mage
Main attribute: intelligence
Traits:
- Attacks can't be blocked or dodged
- Max. armor: 10%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x2
Assassin
Main attribute: dexterity
Traits:
- Has two weapons and attacks twice every round
- Max. armor: 25%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x4
Battle Mage
Main attribute: strength
Traits:
- Weapon class: Warrior
- Armor class: Mage
- Has an Arcane Gauntlet which unleashes an Arcane Comet at the start of a fight. The damage of the Arcane Comet depends on the Battle Mage’s hit points and the enemy’s class and the resulting damage is never higher than 33% of the enemy’s hit points.
- Class bonus: Arcane Energy Flows strengthen all attributes by 11.11 %.
- Arcane comet does not deal damage against mages.
- Max. damage reduction: 50%
- Armor factor: 500%
- Max. critical hit chance: 50%
- Hit points factor: 5
Berserker
Main attribute: strength
Traits:
- Has frenzy attack that grants a 50% chance to attack again (max 15 consecutive attacks)
- Because of frenzy armor is reduced by 50%
- Max. armor: 25%
- Max. critical hit chance (luck): 50%
- Constitution multiplicator: x4
Demon Hunter
Main attribute: dexterity
Traits:
- Weapon class: Scout
- Armor class: Warrior
- 44% chance to be revived with 90% hit points after dying if he has been defeated by a non-mage. Every additional death reduces the chance to be revived again by 11% and the amount of hit points by 10%.
- Armor factor: 100 %
- Damage factor: 100 %
- Max. damage reduction: 50%
- Max. critical hit chance: 50%
- Hit points factor: 4
Druid
Main attribute: intelligence
Traits:
- Weapon class: Mage
- Armor class: Scout
- Hit point factor: 5
- Damage factor: 33.33%
- Max. damage reduction: 25%
- Max. critical hit chance: 50%
- Armor factor: 100%
- Chance to evade: 35%
- Cannot dodge and perform swoop attack against mages but deals 33% more damage against mages
- Swoop attack in eagle form (base chance 15%) will be performed in addition to the regular attack
- When evading an attack, the druid turns into bear form and gets into a rage for one round
- Deals 15% more damage against demon hunters
Eagle form
- 15% chance to perform a swoop attack. Chance increases by 5% per swoop attack; max. chance: 50%
- Performs swoop attack with a damage bonus of 80%
Bear form
- When in bear form the druid cannot perform or evade a swoop attack
- Bonus on critical hit chance: 10% (max. 75%)
- Critical damage bonus: 400%
Bard
Main attribute: intelligence
Traits:
- Weapon class: Mage
- Armor class: Scout
- Plays the Melody of Vigor every four rounds. The melody has a positive effect with three quality levels.
- Meldoy has no effect against mages
- Armor factor: 200%
- Hit points factor: 2
- Max. damage reduction: 50%
- Damage factor: 112.5%
- Max. critical hit chance: 50%
Harp:
- Increases weapon damage.
- The melody can last from one to four rounds; the constitution can have an effect on the length of the melody.
Quality Level | Chance | Length | Bonus Weapon Damage |
1 | 25% | 2 | +20% |
2 | 50% | 2 | +40% |
3 | 25% | 3 | +60% |
Necromancer
Main attribute: intelligence
Traits:
- 50 % chance to summon one of three undead minions instead of attacking
- Damage factor: 55.56 % (10 % damage bonus against demon hunter)
- Max. damage reduction: 20 %
- Hit points factor: 4
- Armor factor: 200 %
Minions:
Skeleton
- Summoned for 3 rounds
- 50 % chance to revive, can revive twice at max
- Damage factor: +25 %
Hound
- Summoned for 2 rounds
- Damage factor: +100 %
- Critical hit chance: +10 %
- Max. critical hit chance: 60 %
- Critical damage bonus: +50 %
Golem
- Summoned for 4 rounds
- 25 % chance to block attacks
Paladin
Main attribute: Strength
Traits:
- Weapon class: Warrior
- Armor class: Warrior
- Block chance: 30% (does not block against magic attacks)
- Hit points factor: 6
- Weapon factor: 0.833
- Max armor: 45%
- Bonus damage against mages: 50%
- 50% chance to change to defensive stance (does not change stance against mages)
Defensive Stance:
- 50% chance to block damage and heal 30% of damage blocked
- 50% chance to change to offensive stance
- Weapon factor: 0.568
Offensive Stance:
- 50% chance to change to regular stance
- Weapon factor: 1.253
- Max armor: 20%
- Block chance: 25%
Calculation of Attribute Values
General remarks:
- Strength: damage or defense
- Constitution: hit points
- Dexterity: damage or defense
- Luck: critical hit
- Intelligence: damage or defense
- max. armor: damage reduction
Calculations per Class
Warrior | |
Strength | Weapon damage * (1 + Strength * 10) |
Constitution | Constitution * 5 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 50 % |
Scout | |
Strength | Strength / 2 |
Constitution | Constitution * 4 * (level +1) |
Dexterity | Weapon damage * (1 + Dexterity / 10) |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 25 % |
Mage | |
Strength | Strength / 2 |
Constitution | Constitution * 2 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Weapon damage * (1 + Intelligence / 10) |
Max. Armor | 10 % |
Assassin | |
Strength | Strength / 2 |
Constitution | Constitution * 4 * (level +1) |
Dexterity | (damage L + R) * 0,625 * (1 + Dexterity / 10) |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 25 % |
Battle Mage | |
Strength | Weapon damage * (1 + Strength * 10) |
Constitution | Constitution * 5 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 10 % |
Berserker | |
Strength | Weapon damage * (1 + Strength * 10) |
Constitution | Constitution * 4 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 25 % |
Demon Hunter | |
Strength | Strength / 2 |
Constitution | Constitution * 4 * (level +1) |
Dexterity | Weapon damage * (1 + Dexterity / 10) |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | 50 % |
Druid | |
Strength | Strength / 2 |
Constitution | Constitution * 5 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Weapon damage * (1 + Intelligence / 10) |
Max. Armor | 10 % |
Bard | |
Strength | Strength / 2 |
Constitution | Constitution * 2 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Weapon damage * (1 + Intelligence / 10) |
Max. Armor | 25 % |
Necromancer | |
Strength | Strength / 2 |
Constitution | Constitution * 4 * (level +1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Weapon damage * 0.56 (1 + Intelligence / 10) |
Max. Armor | Armor * 2 / enemy level |
Paladin | |
Strength | Weapon damage * 0.83 * (1 + strength / 10) |
Constitution | Constitution * 6 * (level + 1) |
Dexterity | Dexterity / 2 |
Luck | Luck * 5 / (enemy level * 2) |
Intelligence | Intelligence / 2 |
Max. Armor | Armor / enemy level |